unit Config;

interface

uses
 Direct3D9,D3DX9,DXTypes,windows;

const
 // .x files and textures
 pSkyBoxfile:          Pchar         = 'Data\Meshes\Skybox\SkyBox.x';

 pmesh1dir:            PChar         = 'Data\Meshes\Dwarf\';
 pmesh1:               Pchar         = 'Data\Meshes\Dwarf\Dwarf.x';
 pmesh2:               Pchar         = 'Data\Meshes\Dwarf\Dwarf.x';
// pmesh1:               Pchar         = 'Dwarf.x';

 //map
 mapsize:              Single        = 15; //temp (for camera)


 // The D3DWindows
 QIcon:                PChar         = 'Data\SCCpointer.cur';
 QCursor:              PChar         = 'Data\SCCpointer.cur';

 WindowsName:          PChar         = '- Quantum War-';
 WindowsWidth:         integer       = 1280;
 WindowsHeight:        integer       = 1024;

 // Sound
 SoundDirectory:       string        = 'Data\Sounds\';

var
 Windowed:             boolean       = true;

 ScreenRatio:          Extended      = 4/3;
 DistAffMax:           Extended      = 300;
 DistAffMin:           Extended      = 1;

 Camerasensitivity:    Single        = 0.5;
 CameraGap:           Single         = 15/3;
implementation

end.
